Associate Games Designer
Electronic Arts · Guildford, ENG, GB
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About the role
General Information
Description & Requirements
Associate Gameplay Designer
Battlefield Studios
Battlefield is one of gaming's most iconic first-person shooter franchises, delivering epic all-out warfare and unforgettable player experiences for more than two decades. United under the Battlefield Studios banner, Criterion, DICE, Motive and Ripple Effect are building the future of Battlefield—creating connected experiences that push the boundaries of multiplayer and single-player gameplay for millions of players worldwide.
Criterion Games
Criterion Games is one of the UK's most celebrated game development studios, with a legacy of creating genre-defining experiences across racing and first-person action. Today, as part of Battlefield Studios, we're helping shape the future of one of gaming's most iconic franchises.
Based in Guildford, our team combines creativity, technical excellence and collaboration to deliver exceptional player experiences. We empower developers to take ownership, solve complex challenges and make a meaningful impact on the games they create.
The Challenge Ahead
We're looking for an Associate Gameplay Designer to help build the future of Battlefield.
This is an exciting opportunity for an early-career designer to develop their skills while contributing to one of the world's most iconic FPS franchises. Working alongside experienced Gameplay Designers and a multidisciplinary team, playing a meaningful role in bringing our shared vision to life.
What You'll Do:
You will report directly into the Gameplay Design Director
- Work predominantly within the Frostbite game engine, with expectation to build understanding and competency using multiple systems, tools and workflows to deliver gameplay experiences that achieve desired project goals
- Support with the implementation and tweaking of gameplay systems to meet requirements
Work closely with multiple disciplines on a day-to-day basis, from Technical Designers and Software Engineers, to Level Designers, Narrative Designers, Character Artists and more
What We're Looking For:
Knowledgeable about FPS games / the Battlefield franchise
- Passion for making meaningful player experiences through gameplay
- Experience creating games as part of a team (professional, personal, or during university)
- Demonstrable experience of implementing gameplay systems and game balancing in game engines (such as Unreal or Unity)
Foundational knowledge of game design theories and methodologies
Professional experience beneficial, but not essential
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Description sourced from the public Indeed listing — this role isn't indexed from the company's career page yet.
Skills
- C#
- C++
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