Senior Programmer

VECTOR STUDIOS · Basingstoke, ENG, GB

Full-timeSenior£75,000 – £95,000Published Jul 23, 2026

Apply directly on VECTOR STUDIOS’s careers site — no account needed.

About the role

Job Posting — Senior Programmer

Date posted: July 2026
Pay: £75,000.00 - £95,000.00 per year
Job description: Senior Programmer
Status: Accepting applications — awaiting seed funding close before formal offers
Company: Vector Studios Limited
Location: United Kingdom
Work arrangement: On-site, full-time
Salary: Competitive (based on experience)
Benefits: On-site parking, company pension, sick pay, team lunch and snack days, travel season ticket loan
Start date: Month 1 of seed funding

About the Role

You will join the core engineering team building a large-scale real-time strategy game. As a senior programmer, you will own major systems, mentor junior team members, and help shape the architecture of a custom engine built for stability, consistency and performance under heavy load.

You will work across gameplay systems, networking, tools and engine infrastructure. This is a hands-on role for someone who can design, implement and ship complex systems from start to finish.

This is not:

  • Front-end web development or business applications
  • Blueprint-only scripting without engine-level understanding
  • Lightweight mobile or hyper-casual game development

This is:

  • Hardcore systems programming for a large-scale PC game
  • Ownership of major engine or gameplay systems
  • Performance-critical code running under heavy load
  • Simulation, networking, rendering integration and tools
  • Problem-solving at the intersection of mathematics, memory layout and parallel execution

Quality benchmark: You should have shipped multiple titles at recognised studios and be comfortable leading the design of complex C# or C++ systems. We are looking for engineers who think in terms of throughput, correctness and long-term maintainability.

Relevant reference titles: Supreme Commander, Sins of a Solar Empire, StarCraft, Factorio, Dyson Sphere Program — games where scale, persistence and simulation consistency matter.

Responsibilities

  • Design, implement and own major gameplay, simulation and engine systems
  • Profile and optimise CPU, memory and network performance across the codebase
  • Lead architecture decisions for simulation, networking and tools
  • Mentor and review code from junior and mid-level programmers
  • Build internal tools for design, content and QA workflows
  • Contribute to multiplayer netcode and server infrastructure
  • Establish coding standards, documentation and code review practices
  • Solve hard problems involving large datasets, concurrency and numerical precision

Requirements

Essential:

  • 7+ years professional programming experience in the games industry
  • Multiple shipped titles from recognised game studios
  • Expert knowledge of C#; strong C++ experience is a significant plus
  • Deep understanding of game engine architecture
  • Extensive experience with performance profiling and optimisation
  • Strong debugging skills in complex, multi-system codebases
  • Solid understanding of memory management, data-oriented design and threading
  • Experience mentoring other programmers and leading technical decisions
  • UK-based or willing to relocate

Desirable:

  • Experience with Unity or Unreal Engine
  • Degree in Computer Science, Mathematics, Physics or related field
  • Strong mathematical background, especially linear algebra, geometry and numerical methods
  • Experience with consistent simulation, lockstep multiplayer or replay systems
  • Graphics programming, rendering pipelines or shader experience
  • Networking and multiplayer server experience
  • Build systems, CI/CD and tooling experience
  • Version control expertise (Git or Perforce)

What to Include in Your Application

  • CV with project history and shipped titles
  • Portfolio or code samples (GitHub, personal site, or shared repository)
  • Brief technical response: describe the most challenging performance or consistency problem you have solved in a shipped game and how you approached it
  • Short technical submission: provide pseudocode and a short explanation describing how you would design and implement a major RTS system (for example: unit selection, pathfinding, order queues, fog of war, or resource management). Include your reasoning for the data structures, performance considerations and how the system scales.
  • References from previous studios or leads

How to Apply

Email: careers@vectorstudios.space
Subject line: Senior Programmer — [Your Name]

Note: This position is contingent on the close of our seed funding round. We are interviewing now to ensure a prompt start upon funding confirmation.

Benefits:

  • Company pension
  • Discounted or free food
  • On-site parking
  • Sick pay

Work Location: In person

Pay: £75,000.00-£95,000.00 per year

Benefits:

  • Company pension
  • Discounted or free food
  • On-site parking
  • Sick pay

Work Location: In person

Description sourced from the public Indeed listing — this role isn't indexed from the company's career page yet.

Skills

  • C#
  • C++
  • JavaScript
  • Python
  • Design Systems
  • GitHub Actions

Never be applicant #200 again

Every job here is indexed straight from company career pages — often hours after it opens, before it reaches the big boards. Create a free account and get your best matches in a twice-daily digest.

  • Your best matches, twice a day
  • No duplicates, no ghost jobs, no recruiter spam
  • Every job free to browse — pay only when you apply
Get my matched jobs

Free account — no card required

93 123 live jobs · 17 643 companies tracked · 82 added today

Similar jobs

Senior Programmer — VECTOR STUDIOS · Real Job Offers